Description
Adventure Summary
Level Range: 5–7
Party Size: 3–5 players
Background
Centuries ago, a mad alchemist named Valthor the Unseen built a manor on the windswept moor to trap time itself. His experiments went awry, leaving the manor trapped in eternal twilight and his soul bound to its cursed halls. Now, the townsfolk of nearby villages report waking to find their memories stolen—fragments of their pasts erased, replaced by whispers of a shadowy figure. The manor’s haunting influence has driven the townsfolk to paranoia, and the party is called to uncover the truth before the curse spreads.
The Hook
A town elder, Eldrin Voss, approaches the party in a trembling voice. He claims his memories are fading, and the townsfolk are accusing each other of theft. A local guide, Mira, offers a reward for finding the “memory thief” and reveals a cryptic map to the manor. The party must decide: investigate the manor’s secrets or confront the growing fear gripping the town.











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