Description
Adventure Summary
For characters of levels 4-6. A fishing town is unraveling as townsfolk lose cherished memories: names of loved ones, sea routes, even the faces of the dead. Clues point to a hidden pirate cove behind a roaring waterfall, where undead buccaneers lurk among half-sunken docks and barnacled caves. Inside, the heroes discover that the cavern itself is alive, feeding on stolen memory and using the undead as its hands. To end the theft, the party must choose whether to destroy the place, bargain with its strange hunger, or risk what they themselves may forget.
Background
Long ago, a pirate captain and crew hid their plunder in a sea cave warded by foul rites. When betrayal and slaughter drowned them, their hatred soaked into the stone. Over time, the cove awakened into a dim, cunning mind. It learned by pulling memories from nearby dreamers, then shaped that knowledge into traps, whispers, and commands for its servants: skeletons, zombies, and a wight who still calls himself Captain Veleris.





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