Description
Adventure Summary
For 3rd- to 5th-level characters, this urban encounter unfolds beneath the Lanternmarket, a rain-slick district where thieves, fences, and desperate informants trade secrets after midnight. Magistrate-Informant Vell Rusk hires the party to find whoever is stealing memories from townsfolk, offering coin and pardons for past “misunderstandings.” Victims remember their names but lose precious moments: wedding vows, children’s faces, the route home.
Background
Vell Rusk secretly controls a blackmail ring called the Gentle Hand. He discovered an occult basin beneath an abandoned bathhouse that can draw memories into glass “thought-coins.” He claims the thefts are random, but he is harvesting incriminating memories from witnesses, rivals, and former allies. His hired criminals blame a local ghost to keep the neighborhood frightened and confused.






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